English Lesson Plan: Wolf, Wolf, What Time Is It? (Selected Two Articles)
I. General Information
1. Lesson Duration: 45 minutes (per article, total 90 minutes for two articles)
2. Target Students: Elementary school students (ages 7-10)
3. Teaching Objectives:
- Students will be able to understand and use basic time expressions (e.g., "It's one o'clock," "It's half past two").
- Students will practice listening and speaking skills through a role-play game.
- Students will develop teamwork and communication abilities.
- Students will enhance their vocabulary related to time and daily activities.
4. Teaching Materials:
- Flashcards with time expressions (1 o'clock, 2 o'clock, ..., 12 o'clock; half past, quarter past, quarter to).
- Picture cards depicting daily activities (e.g., eating breakfast, going to school, playing games).
- A large clock model or a digital clock display.
- Audio recording of the "Wolf, Wolf, What Time Is It?" game dialogue (or teacher's voice).
- Whiteboard and markers.
- Stickers or small rewards for participation.
II. Warm-Up Activity (5 minutes)
1. Greet the students and ask them how their day is going.
2. Introduce the topic by showing a picture of a wolf and asking, "Who knows what this animal is?" (Elicit responses: "It's a wolf.")
3. Ask, "Have you ever played a game with a wolf?" (Encourage a few students to share if they have.)
4. Explain that today, they will learn a fun game called "Wolf, Wolf, What Time Is It?" and practice telling time.
III. Presentation (15 minutes)
Article 1: Introduction to Time Expressions
1. Show the flashcards with time expressions one by one. Say each time aloud and have students repeat after you.
2. Use the clock model to demonstrate each time. Move the hands to show 1 o'clock, 2 o'clock, etc., and say, "It's one o'clock," "It's two o'clock," etc.
3. Introduce "half past," "quarter past," and "quarter to" using the clock. Show examples like "It's half past three," "It's quarter past four," and "It's quarter to five."
4. Write the time expressions on the whiteboard and have students come up to write the corresponding numbers or draw the clock hands.
5. Play a quick quiz game: Show a time on the clock, and have students shout out the correct time expression.
Article 2: Introducing the Game "Wolf, Wolf, What Time Is It?"
1. Explain the rules of the game:
- One student will be the "wolf" and stand at one end of the room.
- The other students will stand at the opposite end.
- The students ask, "Wolf, wolf, what time is it?"
- The wolf answers with a time (e.g., "It's three o'clock").
- The students take that many steps forward (e.g., three steps for "three o'clock").
- When the wolf says, "It's dinner time!" the wolf chases the students, and whoever is caught becomes the next wolf.
2. Demonstrate the game with a few volunteers. Use the audio recording or your voice to answer the students' questions.
3. Emphasize the importance of listening carefully and following the rules.
IV. Practice (20 minutes)
Article 1: Time Telling Practice
1. Divide students into small groups. Give each group a set of picture cards depicting daily activities and a clock model.
2. Instruct students to match each activity with a time. For example, "Eating breakfast" might match "7 o'clock," "Going to school" might match "8 o'clock," etc.
3. Circulate around the room to provide guidance and feedback. Encourage students to use full sentences (e.g., "I eat breakfast at 7 o'clock.").
4. After a few minutes, have each group share one or two of their matches with the class.
Article 2: Role-Play Game
1. Organize the class into a large circle or clear a space in the room for the game.
2. Select one student to be the first "wolf." Have the wolf stand at one end, and the other students stand at the opposite end.
3. Begin the game by having the students ask, "Wolf, wolf, what time is it?" The wolf answers with a time, and the students take the corresponding steps.
4. Continue the game until the wolf says, "It's dinner time!" and chases the students. The first student caught becomes the next wolf.
5. Play several rounds, rotating the role of the wolf to give everyone a chance to participate.
V. Production (10 minutes)
Article 1: Creative Time Telling
1. Ask students to think of a funny or unusual time (e.g., "It's 100 o'clock," "It's half past a mouse").
2. Have students share their funny times with the class and explain what they might be doing at that time (e.g., "At 100 o'clock, I would be flying to the moon!").
3. Encourage creativity and laughter. This activity helps students relax and think outside the box.
Article 2: Reflection and Feedback
1. Gather the students in a circle. Ask them to share one thing they learned today and one thing they enjoyed.
2. Provide positive feedback on their participation and progress. Highlight specific examples of good listening, speaking, or teamwork.
3. Ask if anyone has any questions or needs further clarification on the time expressions or the game.
VI. Homework (Optional)
1. Ask students to draw a clock and label the hours from 1 to 12.
2. Encourage them to write down three activities they do at different times of the day and the corresponding times (e.g., "I brush my teeth at 7:30 a.m.").
3. Remind students to practice telling time with their family members.
VII. Assessment
1. Observe students during the warm-up, presentation, and practice activities to assess their understanding of time expressions.
2. Listen to students' responses during the quiz game and the role-play game to evaluate their speaking and listening skills.
3. Review students' drawings and written homework to check their ability to apply time expressions correctly.
VIII. Differentiation
1. For advanced students: Provide more complex time expressions (e.g., "It's twenty past six," "It's five to nine") and ask them to create their own time-related sentences or stories.
2. For struggling students: Offer additional one-on-one support during the practice activities. Use simpler time expressions and provide visual aids (e.g., pointing to the clock) to help them understand.
3. For kinesthetic learners: Incorporate more physical movement into the lesson, such as having students act out daily activities at different times or use their bodies to form clock hands.
Keywords: Wolf, Wolf, What Time Is It?、English Lesson Plan、Elementary School Students、Time Expressions、Role-Play Game、Listening Skills、Speaking Skills、Teamwork、Vocabulary、Daily Activities
Introduction: This English lesson plan is designed for elementary school students aged 7-10. It focuses on teaching basic time expressions through a fun and interactive game called "Wolf, Wolf, What Time Is It?" The lesson includes a warm-up activity, presentation of time expressions and game rules, practice through group work and role-play, and a production activity to encourage creativity. The plan also provides optional homework and assessment methods to evaluate students' understanding and progress. Differentiation strategies are included to support students of varying abilities.